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| Here you will find reviews and outcomes from all our past events, including overviews of key themes, and copies of presentations. |
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Futurelab Research Update 30 November 2006, Institute of Materials, Minerals and Mining, London
A free one-day event which offered attendees the opportunity to debate the future direction of education in light of recent research and publications from Futurelab, focusing on the themes of teachers as innovators and learning networks.
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Spaces, Places and Future Learning Using innovative technology and practice to re-imagine learning spaces 1-2 November 2006, Rich Mix, London
Futurelab's autumn conference provided an opportunity to challenge our preconceptions of the environments in which we learn; to imagine learning taking place anywhere, in the school, home, work and community; and to reflect on the possibilities for transforming those learning spaces with innovative tools such as computer games and mobile, tangible and embedded technology. Read our review of the conference; further outcomes, including copies of speakers' presentations, will be added to this site over the next few weeks.
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Innovate to Educate Award for multimedia/ICT students
The Innovate to Educate award (run by Futurelab, in association with Cambridge Assessment) was aimed at students doing final year or similar projects in multimedia, ICT or related subjects, encouraging them to work with a teacher/educator to focus on a novel digital resource to assist learning. The winners have now been announced.
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Futurelab Seminar Series Re-thinking Learning Networks: Home, School and Community February/March 2006
A series of three, half-day seminars to debate key issues, approaches and policies around home-school-community links, informal learning and the use of digital technologies. Presentations will be given by experts in the field and these will be followed and enhanced by full audience discussions. The seminar audience will be made up of a mixture of people working in the field of policy, research and practice.
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BETT 2006 11-14 January 2006, Olympia, London
Games for learning and mobile learning are just two of the themes which Futurelab is focusing on at BETT, with innovative research and prototypes on display. Visitors are able to take a look at the future of education, exploring the potential for enhancing learning with technology, and also find out how they can get involved our work.
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Science, Society and Sims The Future of Science Education 2-3 November 2005, Coventry University Technology Park
How can we best learn scientific principles and attain the skills to apply them to the world around us? Who is best placed to help us develop these skills, ensuring both a steady flow of expert scientists and a scientifically knowledgeable population? What role should technology play and what innovations are on the horizon to revolutionise the way we learn about science? This conference addresses all of these questions, exploring possible options and the implications of policies that could flow from them.
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Futurelab OPEN-HOUSE 5 July 2005, Futurelab, Bristol
This inaugural showcase event, supported by Harcourt Education and held at our offices in Bristol, is a chance to experience first-hand the results of Futurelab's research and development work, try out some of our prototypes and meet some of our project partners.
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Futurelab Innovations Workshops 2004/2005 workshop series
The Futurelab Innovations Workshops bring together experts from research, design and practice to investigate how new technologies can impact upon learning in 5, 10 and 15 years' time. Outcomes from the latest series of workshops (June 2005) are now available.
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14-19: Transitions, Technology and Learning 20-21 April 2005, The Showroom and Workstation, Sheffield
Behind the froth of headlines accompanying the release of the Tomlinson report lie radically new visions of education for the 14-19 age group. This conference critically examines the implications of these visions, the policies that flow from them and the potential role of digital technologies in this changing educational landscape.
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Personalisation and Digital Technologies 2004/2005 seminar series
This seminar series was developed as a collaboration between Futurelab, Demos, Becta and Toshiba in order to map out the contours of a future personalised approach to learning and to examine the potential applications of technology within this landscape.
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BETT 2005 12-15 January 2005, Olympia, London
BETT is the world's leading educational ICT event. At this year's show we have a greater diversity of activity than ever before, not only showing our own achievements, but showcasing the design talents of teachers and multimedia students in the Design Challenge and highlighting the best innovations in education from around the UK and the world.
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Design Challenge 2005 7-9 January 2005
This exciting event fuses the multimedia and education worlds to create radical new ideas for learning resources. Design Challenge 2005 is a high profile event supported by government, industry, academic, teaching and creative sectors. Click event title to read further details, or view interactive brochure (NB this will open in a new pop-up window; requires latest version of Flash).
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Beyond the Blackboard Future Directions for Teaching 3-4 November 2004, Robinson College, Cambridge
Just what will teaching look like in a technology-enabled future world?
Through a combination of keynote addresses, targeted talks and hands-on discussion groups, delegates will gain new insights into the future of teaching and participate in the ongoing debate that is creating the future.
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ESRC Seminar Series Educational Research & the Design of Interactive Media Economic and Social Research Council Seminars 2003/2004
The aim of these seminars is to determine how to exploit research on teaching and learning to improve the design of interactive media for children aged 5-16. They explore what researchers can learn from the design, policy and practitioner communities, and how insights from educational research can inform design in ways that promote learning whilst protecting designers' creativity.
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Digital Dialogues Fostering Collaboration & Conversation in Education 24-25 March 2004, The Showroom and Workstation, Sheffield
In the age of broadband communications and mobile phones there have never been more mechanisms for dialogue between people. Despite this, the potential for learners and teachers to exploit these technologies is only now beginning to emerge as an important aspect of our education system.
This conference explores new learning opportunities through three key areas: dialogues in learning; dialogues between sites of learning; and dialogues in design.
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Design Challenge 2004 3-6 January 2004 (in association with GameLab London)
If interactive learning resources are to be engaging as well as educationally sound, then a combination of creative talent, technical know-how and educational expertise is needed to produce them. This is the founding principle of Futurelab and is the basis for the Design Challenge. Click event title to read further details, or view interactive brochure (NB this will open in a new pop-up window; requires latest version of Shockwave).
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Beyond the Exam Innovative Approaches to Learning and Assessment 19-20 November 2003, Watershed Media Centre, Bristol
Covering issues such as technological support for assessment, peer and formative assessment, examinations policy and the politics of assessment, this conference provides the first coherent debate on how to shift our thinking of assessment beyond the exam hall. Click event title to read further details, or view interactive brochure (NB this will open in a new pop-up window; requires latest version of Shockwave).
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Digital Childhoods
The Future of Learning for the Under-10s 5-6 March 2003, Robinson College, Cambridge
With interactive technology now playing a central role in children's lives, there is a growing need to create learning environments that are relevant to the new 'digital generation'. Bringing together creative, technical and educational experts, the event explores how children's interaction with technology can provide useful insights when developing learning resources for those aged 0 to 10.
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Opening Pandora's Toolbox
How digital tools empower learners and teachers November 6-7 2002, Bradford
Digital technology is changing how we think, how we work and play - and how we learn. By playing computer games, by navigating complex digital environments, by experiencing increasingly rich media environments, individuals are developing new ways of learning beyond traditional educational settings. This event explores how digital technology can support learning in and for a changing world.
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Contagious Creativity How creativity can inspire imaginative, interactive learning June 12-13 2002, Bristol
This two-day forum explores how interactive media can be creatively applied to develop engaging, immersive learning resources. Contagious Creativity examines the role of creativity, collaboration and digital technology in stimulating new patterns of learning and teaching. The combination of keynote speakers, panel debates and hands-on labs will challenge your assumptions, stimulate new thinking and encourage collaboration. |
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