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mLearn 2006
22-25 October 2006, Banff, Canada
Delegates from over 20 countries came together at the 5th World Conference on Mobile Learning to explore and share the potential and practice of learning with mobile and portable technologies.
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IEEE International Workshop on Wireless and Mobile Technologies in Education
28-30 November 2005, University of Tokushima, Japan
This event, featuring over 200 experts from over 20 countries, provided a focus for the leading thinkers, researchers and practitioners engaged in the development of wireless and mobile technology in education.
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Serious Games Summit
31 October - 1 November 2005, Washington DC, USA
Bringing together a diverse population of technologists, developers, game theorists and vendors, this event touched on all areas of serious game development, with sessions dealing with everything from sourcing funding for development, to assessing in-game learning in a simulation.
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mLearn 2005
25-28 October 2005, Cape Town, South Africa
MLearn 2005 proved to be another milestone in the development of a worldwide network of academics, researchers, practitioners and industry supporting the development of mobile and portable learning.
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IFIP 8th World Conference on Computers in Education
4-7 July 2005, Stellenbosch, South Africa
A major outcome from this event was the Stellenbosch Declaration - 'ICT in Education: Make it Work'. Martin Owen, who took part in the conference alongside a worldwide group of educators and specialists of ICT in education, sets out the key recommendations.
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United Kingdom Literacy Association: 'Closing the Gap: Literacy for All'
8-10 July 2005, Bath
The United Kingdom Literacy Association is committed to promoting good practice nationally and internationally in literacy and language teaching and research. This year's conference, 'Closing the Gap', focused on issues relating to literacy and social inclusion, equity and diversity.
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ELSPA International Games Summit
21-22 June, London
The Entertainment and Leisure Software Association (ELSPA) was created in 1989 to provide the British video games industry with a collective identity. This two-day event brought together representatives from some of the biggest names in the industry.
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DIGRA 2005
17-20 June 2005, Vancouver
This annual conference is one of the highlights of the calendar for researchers of digital games, and this year's conference featured an extensive programme of presentations, workshops, exhibitions, round table discussions and symposia.
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eLearning Conference 2005: Towards a Learning Society
19-20 May 2005, Brussels
In an attempt to refocus efforts, stimulate momentum and revitalise the Lisbon strategy, over 500 representatives from the education, training, employment, industry and ICT sectors gathered at this event to share good practice, exchange experiences and to take stock of the added value of using ICT for lifelong learning.
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CeBIT 2005
10-16 March 2005, Hannover
With 6,270 exhibitors and 480,000 visitors, CeBIT is the world's leading event for information technology, telecommunications, software and services. Jon Frost, Futurelab's Technology Manager, reports back on some of the emerging trends in technologies for consumers.
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LEARNTEC 2004
10-11 February 2004, Baden-Baden
LEARNTEC is a four-day conference and trade fair devoted to hands-on presentation and discussion of the latest insights and findings in the field of e-learning all over Europe. Futurelab was asked to attend by the European Commission to talk about the I-Curriculum project.
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Cyber Curricula: The Future of the UK e-Learning Market
15 December 2003, London
The UK e-learning market is worth hundreds of millions of pounds, with over £300 million allocated to e-Learning Credits for schools. But what is the role of independent commercial suppliers in this market? And should e-learning be about interactive tools for teachers, or commercially produced learning content?
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Power Up: Computer Games, Ideology and Play
14-15 July 2003, Watershed, Bristol
The Power Up conference, organised by the Play research group at the University of the West of England, focused on the 'ideology' behind computer games - how games are made the way they are, and what role in society games might play. |
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International Conference on Computer Support for Collaborative Learning (CSCL)
14-18 June 2003, Bergen, Norway
Computer Supported Collaborative Learning describes the reciprocal relationship between different forms of technology and human learning. It includes tasks where two individuals work together for 10 minutes through to hundreds of students interacting by e-mail over an entire course.
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Small Users - Big Ideas
Interaction Design and Children 2003
The second annual Interaction Design and Children conference, hosted by the University of Central Lancashire in Preston, July 2003, attracted an international audience to explore issues around working with children in the design of new technologies.
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Mlearn: Learning with Mobile Devices
May 2003, London
This conference in May 2003 demonstrated that a thriving and enthusiastic community are developing learning tools and resources for mobile computing devices despite widespread bans implemented on mobile telephones in schools.
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