
FOREWORD
One of Futurelab’s central aims is to better
understand the role that emerging digital technologies
might play in education. To do this, we bring together the
education community (teachers, researchers and
children) with the technology and creative industries, to
build and evaluate prototypes of the sorts of digital
resources that might be seen in schools in the future. It
is our findings from clusters of related prototypes, along
with our intelligence about other relevant projects and
research, that we publish in these handbooks.
The main aims of these handbooks are:
• to provide useful and jargon-free insights into policy
directions, research and projects developing in a
particular area of education and technology
• to summarise the findings from the prototypes and
processes Futurelab has developed in this area
• to provide useful pointers concerning the design and
use of digital resources in this area.
While these handbooks are not intended as definitive
statements, we hope you will find them a useful guide
and introduction to areas of interest and emerging
development. If you have any comments to make, or
suggestions of other projects or research we should be
aware of, please do let us know.
Keri Facer
Learning Research Director
research@futurelab.org.uk
Acknowledgements:
This report was produced as a result of prototype development work
with colleagues Jo Morrison, Teresa Dillon, Martin Owen, Mary Ulicsak
at Futurelab, and with our partners Adam Nieman (Welcome to
the Neighbourhood); Squidsoup (Virtual Puppeteers); Hewlett-Packard,
University of Bristol, the BBC, and the MRL, Nottingham University
(Savannah); SkyBluePink (the SkyBluePink Box); ICDC, Liverpool John
Moore’s University (Astroversity); Steve Grand and Aardman Animations
(Create-a-Creature)
Our thanks of course to all the children, teachers and members
of the public who have so enthusiastically participated with us in
the development of these prototypes.
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