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Designing educational technologies with users
A handbook from Futurelab
By Keri Facer and Ben Williamson
 
       
open pdf version

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research intro

Futurelab handbooks
     



FOREWORD


One of Futurelab’s central aims is to better understand the role that emerging digital technologies might play in education. To do this, we bring together the education community (teachers, researchers and children) with the technology and creative industries, to build and evaluate prototypes of the sorts of digital resources that might be seen in schools in the future. It is our findings from clusters of related prototypes, along with our intelligence about other relevant projects and research, that we publish in these handbooks.

The main aims of these handbooks are:

• to provide useful and jargon-free insights into policy directions, research and projects developing in a particular area of education and technology

• to summarise the findings from the prototypes and processes Futurelab has developed in this area

• to provide useful pointers concerning the design and use of digital resources in this area.

While these handbooks are not intended as definitive statements, we hope you will find them a useful guide and introduction to areas of interest and emerging development. If you have any comments to make, or suggestions of other projects or research we should be aware of, please do let us know.


Keri Facer
Learning Research Director
research@futurelab.org.uk


Acknowledgements:

This report was produced as a result of prototype development work with colleagues Jo Morrison, Teresa Dillon, Martin Owen, Mary Ulicsak at Futurelab, and with our partners Adam Nieman (Welcome to the Neighbourhood); Squidsoup (Virtual Puppeteers); Hewlett-Packard, University of Bristol, the BBC, and the MRL, Nottingham University (Savannah); SkyBluePink (the SkyBluePink Box); ICDC, Liverpool John Moore’s University (Astroversity); Steve Grand and Aardman Animations (Create-a-Creature)

Our thanks of course to all the children, teachers and members of the public who have so enthusiastically participated with us in the development of these prototypes.
 
contents
 
Executive summary


01_Introduction
Why the focus on designing with users?
A brief history of designing with users
Key approaches to designing with users


02_Futurelab approaches to
designing with users

Outline of Futurelab approaches
Futurelab case studies
Benefits of working with users


03_Relevant related projects exploring
design with users

Curriculum-focused design and WebKit
KidReporter


04_Useful further reading and resources


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00_Recommendations inside front cover

Futurelab © 2004

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