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REPORT 8
Literature Review in Games and Learning

John Kirriemuir, Ceangal
Angela McFarlane, Graduate School of Education, University of Bristol
 


       

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research intro

literature reviews

 
     
END NOTES

(i) Various web-only publications contain stimulating and detailed research of high quality; for example, Fromme’s paper on computer games as a part of children’s culture (Fromme 2003). The archives of the mailing forums populated by postings from the key researchers in the field, such as the GamesNetwork (GamesNetwork) list, provide pointers to where contemporary thought, debate and research are heading. The problem, especially to researchers used to traditional information-seeking procedures, is of tracking down and validating such information. For those interested in identifying such information, the following indexes are particularly relevant:

• The Game Culture website provides references to online and journal articles, 
  and game books:
www.gameculture. com/index.html

• The Digiplay website contains a searchable database of computer gaming books: www.digiplay.org.uk/books.php

• One particular site contains an extensive listing of publications concerning studies of role-playing games: www.rpgstudies.net/


In addition, several online journals (some peer-reviewed, and some not) dedicated to the study of computer and video games have recently started offering articles and references solely in this particular research domain. Three in particular appear to be good ‘starting points’ for further investigation: Computers in Entertainment (Computers in Entertainment), IJIGS (IJIGS) and Game Studies (Game Studies).
       


(ii) Fig 2: Stakeholders to consider in the development of games for use in schools

Actor Affect
School child

Friends of school child

Teacher


Parent


Governor

Head teacher


Technician


Local funding body

National educational body

Media
Plays the game

Peer pressure and group social behaviour can alter a school child’s perception or use of the game

Needs to know how to use the game to best effect. Will examine the game critically

Keen to see that their child receives the best and most appropriate education and teaching

Approves or oversees teaching practice within the school

Approves financial spending on items such as technology and software within the school

Can determine, or enable, what technologies and software can work within the classroom

Affects funds that the school receives


Indirectly affects funds that the school receives; prescribes curriculum that the school follows

Reports on school and education matters, which can affect the attitude of the various actors



 
     

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