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REPORT 9:
LEARNING WITH DIGITAL TECHNOLOGIES IN MUSEUMS, SCIENCE AND GALLERIES

Roy Hawkey, King’s College, London
 


       

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games can
support the
development of
logical thinking
and problem
solving skills
     
2.1 A MUSEUM OF LEARNING?

“Suppose that we were commissioned to create a museum of learning...” Thus begins Howard Gardner’s recent polemic on what is known about learning – and what remains as yet unknown (Gardner 2004). He concludes that there would be much of interest on display, but that there would be several empty rooms. He might well have added that the digital equivalent, the virtual museum of learning, would frustratingly balance myriads of fascinating hyperlinks with numerous error messages and unavailable pages. And, as Falk and Dierking (2002) have cogently observed, most of what is known about learning is based on studies from either classrooms or psychology laboratories and so may be inappropriate as a basis for considering learning outside of these settings. Much has been done in this area, but much remains to be explored, particularly in non-school settings.


2.2 FORMAL/INFORMAL LEARNING

In the museum domain, ‘learning’ is used with a considerable range of meanings. For some it may simply mean access to and acquisition of knowledge. For others its principal focus is the provision of resources intended for schools. The approaches to learning may differ. The subject matter may vary. The audience may have a different composition. But whether science centre, art gallery, natural history museum, local/regional museum or whatever, every museum has an apparent desire to put learning high on its agenda.

In recent years it has been seen as important to distinguish between formal education – often perceived as being equivalent to schools and the curriculum – and informal learning – as befits adults and others not tied to the classroom (many museums renamed their Head of Education as Director of Learning). Yet it is far too simplistic to assume that learning is either formal or informal. At the very least, both learner affiliations and teaching/learning activities may each be divided into formal and informal, providing a two-by-two matrix. One example of each of the four categories is shown in Table 2.1.

  Activity
  formal informal
formal Lectures for groups of students Free-choice exploration of exhibits
informal Adult education courses Interactions with gallery characters

Table 2.1 Simple analysis of formal/informal learning in museums

There has certainly been much debate about the relationships between the informal and formal learning domains. The US National Science Foundation has funded the establishment of the Centre for Informal Learning and Schools, a collaboration between the Exploratorium, the University of California Santa Cruz and King’s College, London. Others, such as Falk and Dierking (2002) argue passionately for the use of ‘free-choice’ learning to describe the kinds of approaches to learning that occur in museums and elsewhere outside the school and college system.

At the very least, this increased attention to and valuing of informal learning helps to challenge a number
  of narrow perceptions about the location, nature and purpose of learning in general:

• that learning is principally an activity confined to schools • that learning, while worthy, is essentially dull

• that learning requires a defined curriculum

• that learning requires the acquisition of a body of factual knowledge, of which learning names is a primary objective • that learning involves the transmission of knowledge from teacher to learner.


At the same time as there is increasing attention paid to informal learning, however, it is important to acknowledge that the meaning, forms and purposes of ‘formal’ learning are also themselves undergoing revision, as Resnick (2002) argues:

“We need to transform curricula so that they focus less on ‘things to know’ and more on ‘strategies for learning the things you don’t know.’ As new technologies continue to quicken the pace of change in all parts of our lives, learning to become a better learner is far more important than learning to multiply fractions or memorising the capitals of the world.”

Or, he might have added, knowing the names of objects in a museum display...

The recent initiative by the Museums, Archives and Libraries Council has focused on the ways in which museums can attempt to measure the learning that takes place within their galleries – and on their websites. The essence is that museums and galleries should not be limited in their work by their relationship with formal learning, but should celebrate informal learning outcomes as being important in their own right (MLA 2004).

While the state of play of knowledge about learning may be far from complete, what is clear is that the present period is characterised by a re-evaluation of the scope, nature, location and purposes of learning, much of which is triggered by the opportunities or challenges offered by digital technologies, and by a renewed interest in learning across institutions, rather than simply confined to schools.

For example, in recent years we have witnessed the emergence of the debate on the role of museums in supporting lifelong learning. In the UK the political establishment has increasingly advocated a wide-ranging agenda for lifelong learning, much of it linked to employmentrelated issues, and to the development of specific vocational skills, principally for economic motives. Museums can clearly engage learners in creative and cultural pursuits as well as more vocational aspects of learning – and certainly well beyond improving schoolchildren’s performances in examinations. Much of the focus of many lifelong learning initiatives is on ICT, and this provides an additional opportunity for museums and galleries to fully commit themselves to the learning enterprise, for, as Resnik (2002) reminds us:

“In the digital age, learning can and must become a daylong and lifelong experience. National education initiatives should aim to improve learning opportunities not only in

... next page
     
museums and
galleries should
celebrate
informal learning
outcomes as
being important
in their own right

Futurelab © 2004

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