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REPORT 11:
LITERATURE REVIEW IN MOBILE TECHNOLOGIES AND LEARNING

Laura Naismith, Peter Lonsdale, Giasemi Vavoula, Mike Sharples
University of Birmingham
 


       

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research intro

literature reviews
     
1  INTRODUCTION

Today we are witnessing the emergence of a connected, mobile society, with a variety of information sources and means of communication available at home, work, school and in the community at large. Some even describe this as the beginning of the next social revolution (for example, Rheingold 2003). A high proportion of UK residents have mobile phones (75% general population, 90% young adults; Crabtree et al 2003) that can handle both voice calls and the display of textual information. Many newer phones also have the ability to connect wirelessly to the internet. Hand-held computers, otherwise known as personal digital assistants (PDAs), are also becoming more widespread (BBC 2004), being distributed by employers who are eager to keep their workforce productive whilst on the move. Laptops, though already a well-established technology, have gained new appeal when combined with the connectivity of newer mobile phones – a laptop can now use a mobile phone as a means to dial-up the internet and in doing so offer a truly mobile web experience. Furthermore, kiosks and information screens are appearing all around the country, and both researchers and industry are keen to exploit the potential of these ‘ambient’ approaches to providing rich information spaces.

There is considerable interest from educators and technical developers in exploiting the unique capabilities and characteristics of mobile technologies to enable new and engaging forms of learning. This review explores the use of these mobile technologies for learning, considered against a backdrop of existing learning theories that have been applied to the use of computers in education. The specific aims of this review are:

• to identify the different types of mobile technologies that are applicable to learning

• to explore new and emerging practices relating to the use of mobile technologies for learning

• to identify the learning theories that are relevant to these new practices

• to present a set of exemplary case studies demonstrating uses of mobile technologies for learning

• to present key issues and guidelines to inform current educational practice and policy

• to encourage educators and technical developers to rethink their roles for the future of learning with mobile technologies.



1.1 MOTIVATION FOR THIS REVIEW

The prevalence of mobile technologies is in itself a motivator to exploit them for learning. Mobile technologies are already widespread among children (NOP 2001). It makes sense, then, for an educational system with limited information and communication technology (ICT) resources to make the most of what children bring to the classroom. Sharples (2003) suggests that rather than seeing them as disruptive devices, educators should seek to exploit the potential of the technologies children bring with them and find ways to put them into good use for the benefit of learning practice. Mobile technologies provide an opportunity for a fundamental change in education away from occasional use of a computer in a lab towards more embedded use in the classroom and beyond (Hennessy
  1999). Soloway et al (2001) have further argued that to make any difference in the classroom at all, computers must be mobile and within ‘arm’s reach’. The nature of learning is closely linked to the concept of mobility. Vavoula and Sharples (2002) suggest that there are three ways in which learning can be considered mobile:

“learning is mobile in terms of space, ie it happens at the workplace, at home, and at places of leisure; it is mobile between different areas of life, ie it may relate to work demands, self-improvement, or leisure; and it is mobile with respect to time, ie it happens at different times during the day, on working days or on weekends” (p152).

The close relation of learning to the context and the situation in which the learning need arises has been widely discussed in the literature (Brown et al 1989; Lave and Wenger 1991) and the benefits of just-in-time, situated learning have been explored (Goodyear 2000). Nyiri (2002) notes that knowledge is information in context and since mobile devices enable the delivery of context-specific information they are well placed to enable learning and the construction of knowledge.

Mobile technologies offer learning experiences which can effectively engage and educate contemporary learners and which are often markedly different from those afforded by conventional desktop computers. These devices are used dynamically, in many different settings, giving access to a broad range of uses and situated learning activities. The personal nature of these technologies means that they are well suited to engaging learners in individualised learning experiences, and to giving them increased ownership (and hence responsibility) over their own work.

Most previous reviews of mobile technologies for learning categorise examples of use according to curriculum area. We believe that the benefits of mobile technologies for learning encompass more than just what an individual can do with a device, and that there is thus a need for a wider review of new and emerging practices and how these relate to theories and paradigms previously established for the use of computers in education.


1.2 CLASSIFICATION OF MOBILE TECHNOLOGIES

There are many different kinds of technology that can be classed as ‘mobile’. Mobile, to most, means ‘portable’ and ‘movable’. It also seems to implicate a ‘personal’ as opposed to ‘shared’ context of use, and the terms ‘mobile’ and ‘personal’ are often used interchangeably – but a device might be one without necessarily being the other.

We can classify the range of mobile technologies using the two orthogonal



Fig 1: Classification of mobile technologies

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