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REPORT 11:
LITERATURE REVIEW IN MOBILE TECHNOLOGIES AND LEARNING

Laura Naismith, Peter Lonsdale, Giasemi Vavoula, Mike Sharples
University of Birmingham
 


       

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research intro

literature reviews
     
dimensions of personal vs shared and portable vs static, as outlined in Fig 1. Quadrant 1 shows devices that can be classified as both portable and personal. These kinds of devices are what people most commonly think of in relation to mobile technologies: mobile phones, PDAs, tablet PCs and laptops. It also includes hand-held video game consoles, with Rosas et al (2003) and Lee et al (2004) reporting on early evaluations of their educational use. Since these devices normally support a single user, they are generally perceived as being very personal. The networked nature of such devices affords communication and information sharing, meaning that while the devices themselves are personal, the information within them can be shared easily. These devices are portable because they are taken from place to place and hence they can be available in many different locations. These are personal portable technologies.

Some other technologies, less portable than mobile phones and PDAs, can still offer personal interactions with learning experiences. Classroom response systems, shown in quadrant 2, consist of individual student devices that are used to respond anonymously to multiple choice questions administered by a teacher on a central server. This technology is static in the sense that it can only be used in one location, but remains personal because of its small size and allocation to (typically) one single user. These are personal static technologies.

Being physically moved from one place to another is not the only way in which mobile technologies can be ‘portable’. In quadrant 3, there are examples of technologies that can provide learning experiences to users on the move, but the devices themselves are not physically movable. Street kiosks, interactive museum displays and other kinds of installations offer pervasive access to information and learning experiences, but it is the learner who is portable, not the delivery technology. Such devices are typically seen as being less personal, and are likely to be shared between multiple users. Their larger size means they are also better suited to multiple-user interactions. These are shared portable technologies.

For more shareable interactions, the devices themselves must become larger and hence less portable. Examples include interactive classroom whiteboards and video-conferencing facilities, as shown in quadrant 4. These technologies have been included to show the complete space of possibilities engendered by our classification, but they would generally not be classed as mobile technologies.

We believe that ‘mobile technologies’ comprise all devices from quadrants 1-3, and those from quadrant 4 that are not at the extreme end of the ‘static’ dimension.


1.3 SCOPE OF THIS REVIEW

In this review we will primarily be considering personal portable technologies. We shall focus on hand-
  held devices including PDAs and mobile phones. Many of the implications for learning are shared by other portable devices such as tablet PCs and laptops.

Even within the narrow range of devices considered there is a variety of capabilities and features. Appendix 1 presents an overview of features and specifications. Further discussion of mobile device characteristics can be found in Sharples and Beale (2003) and Becta (2004).

This review advocates an activity-focused perspective on the use of mobile technologies for education, and presents these activities along with relevant learning paradigms and theories in Section 2. In Section 3, we illustrate the categories of practice through case studies drawn from the literature. In Section 4, we consider the implications for policy and educational practice, and present research-informed guidelines as to how these can be addressed. Finally, with reference to both emerging trends in mobile technology and learning research, we speculate on the future of mobile technologies and learning and the implications this will have for today’s educators and technology developers.


2  AN ACTIVITY-BASED APPROACH TO CONSIDERING LEARNING WITH MOBILE TECHNOLOGIES

Much of the research into the use of mobile technologies for learning is driven by the technical capabilities of new devices. This is not unexpected, given the rapidly changing face of mobile computing. These new capabilities inspire new practices which can lead to valuable outcomes, but, to date, application of theory to the use of these technologies for educational purposes is lacking. In this section we consider the kinds of activities that can be enabled through the use of mobile devices under the categorisation of relevant theories from the study of learning and, in particular, learning with technology.

Mobile technologies are computers, but that does not mean that they should be viewed as simply providing more portable versions of the learning activities that are currently supported on more static machines. Being mobile adds a new dimension to the activities that can be supported, both because of the personal and portable nature of the devices themselves, and because of the kinds of interactions they can support with other learners and the environment.

Klopfer et al (2002) identify five properties of mobile devices (PDAs in this case) that produce unique educational affordances:

• Portability – the small size and weight of mobile devices means they can be taken to different sites or moved around within a site.

• Social interactivity – data exchange and collaboration with other learners can happen face-to-face. Nyiri (2002),


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being mobile
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